| "Why does that house even have to exist?" "Does anybody actually live there?" "Is that house actually haunted, or is it a lie to keep us from finding something that someone doesn't want found?" Those are all questions that everyone, including you, have about the mansion at the end of Kinzo Boulevard. Nobody has checked whether the questions hold any merit or not. This is where you come in. You don't believe in ghosts or haunted mansions or any of that bull. However, you are a tad egotistical. You want to be the first person to explore this mansion. Maybe get a medal, or your name in a record book or something. There is something that's bothering you though. While you don't believe in any of that supernatural garbage, you're aware that these rumors didn't start themselves. There was a person who had a reason to start the rumors or spread them. That means that there is likely someone behind all of this. You know how these kind of stories usually work, so you know what kind of person would be likely to do this. A murderer. You walk down Kinzo Boulevard trying to think of a plan, to no avail. Probably due to the fact that your feet are killing you since you have to walk to the mansion. No buses in their right mind would go near the place. Before you even realize it, you can see the gate that protects the giant mansion. Once you reach it, you sit down to rest for a minute and take a candy bar out of your pocket to eat. As you're resting, you notice a large keypad and a screen prompting for a password on the wall the giant gate is protruding from. When you finish the candy bar, you observe that it may be possible to climb the fifteen foot gate, or you could guess the password. If you want to attempt to climb the gate, go to Gate. If you want to try and guess the password, go to Password. -Gate- You grab the gate in both hands and begin to climb. It's moments like this that make you glad you didn't skip P.E. Once you reach the top, you carefully position yourself and take a short rest. Just then, your hand feels like it's touching something it shouldn't. You bring your hand to your face to see what's on it. Rust. Before you can react, a large chunk of the gate that you're sitting on breaks off and you start falling towards the ground on the other side of the gate. You swiftly grab at the horizontal bar in the gate that acts as a locking mechanism. When your whole body attempts to stop falling, the rusty bar gives in and also snaps. It doesn't matter though, it slowed you down enough for you to not take any serious damage when you hit the ground. You brush yourself off as you stand up, then you start down the long path. Go to Path. -Password- You move over to the keypad and think about what you would use as a password to a giant creepy mansion. You try Dracula. No, is your response on the computer screen. You think some more and decide to try the name of the street the house is on, Kinzo. No. You decide to give up thinking and just try whatever comes to mind. Mansion? No. Gate? No. Cookies? No. Password? No. 42? No, smartass. You snap your fingers at the string of denials. You were sure that 42 would have been it. Suddenly, you get an idea. You're not sure where it came from, but you feel like it's definitely the password. 34? Password accepted. Welcome back. You wonder how you thought of 34, when you notice an engraving on the side of the computer that reads "34." You sigh deeply, then watch the door as it opens. Once it finishes, you start down the long path. Go to Path. -Path- Twenty minutes of walking later, you arrive at the house. It's incredibly old and beaten, and it doesn't seem like anybody could possibly be living here. You walk up to the door and try to open it, but the lock resists you. You can tell that with enough force you may be able to open the door, but you also spot a pathway leading to the back of the house. If you want to try to force the door open, go to Break Door. If you want to go around the back of the house, go to Backyard. -Break Door- The porch isn't long enough to do a running kick, so you put your right foot against the door and position yourself where you think you'll be able to push the maximum amount of force against the door when you kick it. Once you're comfortable, you take a deep breath and then push your whole body forward as you sparta-kick the door. It easily snaps off of its rusted hinges and starts falling towards the floor, as do you. You swiftly regain your balance to see that you were about to land on the largest horde of cockroaches you've ever seen. They now quickly flee to other parts of the house at the sight and sound of the door falling. However, you feel bad about the door and you re-attach it. Once the cockroaches are gone, you enter the house. Go to House. -Backyard- You move off of the porch and head over to the path you saw. It leads to the back of the house, which has a quite dead garden. You notice a shed a few yards away, and a door on the back of the house. You decide going into the shed would be a waste of time since the record for being the first to explore the house doesn't include the shed. As you move towards the door on the back of the house, you hear a loud slamming sound. You stop for a moment, then hear the slamming sound again. You're able to tell that the sound is coming from the shed. You are suddenly overwhelmed with fear and think you should leave, but you're also almost to the door. If you want to head back towards the front of the house, go to Return. If you want to ignore the sounds and go for the door, go to Back Door. -Return- Your fear and the sounds are too much for you, and you turn back and head for the front of the house as the loud slamming sounds continue. The moment you're out of the backyard, the slamming sound abruptly stops. You take this as a good sign and head up the porch to the door. When you're at the front door, you notice that it's open, almost as if it's beckoning you in. It sends a chill down your spine, but you accept the supposed offer and enter the house. Go to House. -Back Door- You figure the sounds are just tools falling over, and head towards the door even though the sounds seem to get more violent the closer you get to it. You grab the doorknob and turn, only to find out that the door is locked. You also notice that the slamming sounds stopped. You turn around to see the largest zombie horde you could imagine flooding out of the shed and towards you. They reach you in a matter of moments, and you find yourself unable to even scream. As you're ripped limb from limb, you find that your last thought to be that you wished you had some pills. ______________________________________ DEATH IS THE ENDPOINT TO EVERYTHING -House- You look around the entrance of the inside of the house, when you suddenly hear the door slam and auto lock behind you. For some reason, the fact that this old house has an auto lock doesn't surprise you. You also for some reason feel like you know this house. Suddenly you're hit with a violent migraine as strange memories of the house flood into you. All the memories are are essentially random images of the house, but you have no idea why you have these memories. Moments later, the pain is too overbearing for you and you fall to the ground and black out. END OF PART 1 |
Thursday, October 29, 2009
Recursion: Part 1 by Drew Jordan
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